A simple math game developed using XNA. Control the jelly as he hops around the board answering simple addition questions. Get questions correct to earn JellyBeans, get a question wrong and release the Shark creature! Game covers XNA development concepts like displaying text, moving a sprite, playing sounds and more.
A full game developed using XNA including a start screen, background music, SoundFX, score, multiple levels and Game Over. A Tetric clone is generally considered one of the "baby steps" for new game developers. Tutorials will be coming in the future, but for now the source code is available for your viewing pleasure.
A sample game developed to show the basics of making one of the recommended "starter" games. This sample covers gamepad input, simple gamestate management and sprite movement and collision. The source doe is available to give new game developers some more entry level games to look over as they continue to learn the ins and outs of game development with XNA Game Studio.
A sample game I used to present 2D game development at the Portland Code Camp 3.0. This game introduces basic 2D game development concepts like keyboard input, using game time, loading textures, moving sprites on the screen and scrolling a background vertically as well as simple game state and object re-use.
A little game I developed over the weekend to help demonstrate some simple 2D game development concepts like character animation, jumping in an arc, background music, triggering soundfx, game state and creating title and instruction screens. More importantly, I created the game to help raise awareness for Scott Hanselman's fund raising to help fight diabetes. So take a look a the game and take some time to make a donation for the fight!
This is a game demo with full source that showcases a 2D motion blur technique. In this game, you play as the Cop and must catch all the Robbers before times runs out. The game is a good example of exploring some different game architecture techniques. It also gives examples of rotating images, playing sounds, accepting both keyboard and gamepad input and some 2D animation. It also has one snazzy title screen!
This game demo is a sample showing how to make a simple Pong clone. Pong being one of the recommended first games to make as you are learning game development.
This sample code shows how to easily draw buttons within text without all the manual positioning you typically need to do.
This sample code demonstrates a method to create and load tiled images into your game using only XML files.
A sample to help add a little polish to your XBLCG. This sample provides an easy way to define the control scehme for your game and display that to the player.
This sample demonstrates using the Separating Axis Theorem to detect collisions between rotated rectangles. The code has been well commented and great care was taken to make the code clear and reusable.
A simple but effective Input wrapper for your XNA games. This sample demonstrates one method of wrapping input in a easy manner. Use the wrapper as is or enhance it for your own needs!
Expanding upon Nick Gravelyn's Exception handling code, this sample demonstrates implementing exception handling and reporting for your XBLIG.